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Potato Man wrote:
> The post title is really my question this time:
>
> How do you get uneven scaling on the Y-Axis?
Not at all - uneven scaling would be a nonlinear transform and this
isn't possible in a raytracer. See
http://tag.povray.org/povQandT/languageQandT.html#bending
for details.
> See, what I'm trying to do (to
> sort of introduce myself to POV-Ray) is make a Go board. If you don't know
> what Go is, go to http://www.pandanet.co.jp/English/ The pieces for go are
> essentially spheres, but they have flat bottoms, sort of like mancala
> pieces. I'm supposing it is possible to do in POV-Ray but I don't know
> how. Can anyone help me out on this?
I seriously doubt Go pieces are in fact continuously unevenly scaled
spheres - if they were it would be quite difficult to create the forms
to manufacture them. More likely they are composed from a differently
scaled upper and lower half - you can do this with CSG in POV-Ray.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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